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Problem with C# script.

**Errors:** Assets/Scripts/Character Classes/BaseCharacter.cs(85,141): error CS1729: The type `ModifyingAttribute' does not contain a constructor that takes `2' arguments Assets/Scripts/Character Classes/BaseCharacter.cs(85,49): error CS1502: The best overloaded method match for `ModifiedStat.AddModifier(ModifyingAttribute)' has some invalid arguments Assets/Scripts/Character Classes/BaseCharacter.cs(85,49): error CS1503: Argument `#1' cannot convert `object' expression to type `ModifyingAttribute' Assets/Scripts/Character Classes/BaseCharacter.cs(86,139): error CS1729: The type `ModifyingAttribute' does not contain a constructor that takes `2' arguments Assets/Scripts/Character Classes/BaseCharacter.cs(86,49): error CS1502: The best overloaded method match for `ModifiedStat.AddModifier(ModifyingAttribute)' has some invalid arguments Assets/Scripts/Character Classes/BaseCharacter.cs(86,49): error CS1503: Argument `#1' cannot convert `object' expression to type `ModifyingAttribute' Assets/Scripts/Character Classes/BaseCharacter.cs(87,135): error CS1729: The type `ModifyingAttribute' does not contain a constructor that takes `2' arguments Assets/Scripts/Character Classes/BaseCharacter.cs(87,47): error CS1502: The best overloaded method match for `ModifiedStat.AddModifier(ModifyingAttribute)' has some invalid arguments Assets/Scripts/Character Classes/BaseCharacter.cs(87,47): error CS1503: Argument `#1' cannot convert `object' expression to type `ModifyingAttribute' Assets/Scripts/Character Classes/BaseCharacter.cs(91,143): error CS1729: The type `ModifyingAttribute' does not contain a constructor that takes `2' arguments Assets/Scripts/Character Classes/BaseCharacter.cs(91,56): error CS1502: The best overloaded method match for `ModifiedStat.AddModifier(ModifyingAttribute)' has some invalid arguments Assets/Scripts/Character Classes/BaseCharacter.cs(91,56): error CS1503: Argument `#1' cannot convert `object' expression to type `ModifyingAttribute' Assets/Scripts/Character Classes/BaseCharacter.cs(92,148): error CS1729: The type `ModifyingAttribute' does not contain a constructor that takes `2' arguments Assets/Scripts/Character Classes/BaseCharacter.cs(92,56): error CS1502: The best overloaded method match for `ModifiedStat.AddModifier(ModifyingAttribute)' has some invalid arguments Assets/Scripts/Character Classes/BaseCharacter.cs(92,56): error CS1503: Argument `#1' cannot convert `object' expression to type `ModifyingAttribute' Assets/Scripts/Character Classes/BaseCharacter.cs(93,143): error CS1729: The type `ModifyingAttribute' does not contain a constructor that takes `2' arguments Assets/Scripts/Character Classes/BaseCharacter.cs(93,56): error CS1502: The best overloaded method match for `ModifiedStat.AddModifier(ModifyingAttribute)' has some invalid arguments Assets/Scripts/Character Classes/BaseCharacter.cs(93,56): error CS1503: Argument `#1' cannot convert `object' expression to type `ModifyingAttribute' Assets/Scripts/Character Classes/BaseCharacter.cs(94,149): error CS1729: The type `ModifyingAttribute' does not contain a constructor that takes `2' arguments Assets/Scripts/Character Classes/BaseCharacter.cs(94,56): error CS1502: The best overloaded method match for `ModifiedStat.AddModifier(ModifyingAttribute)' has some invalid arguments Assets/Scripts/Character Classes/BaseCharacter.cs(94,56): error CS1503: Argument `#1' cannot convert `object' expression to type `ModifyingAttribute' Assets/Scripts/Character Classes/BaseCharacter.cs(95,151): error CS1729: The type `ModifyingAttribute' does not contain a constructor that takes `2' arguments Assets/Scripts/Character Classes/BaseCharacter.cs(95,56): error CS1502: The best overloaded method match for `ModifiedStat.AddModifier(ModifyingAttribute)' has some invalid arguments Assets/Scripts/Character Classes/BaseCharacter.cs(95,56): error CS1503: Argument `#1' cannot convert `object' expression to type `ModifyingAttribute' Assets/Scripts/Character Classes/BaseCharacter.cs(96,147): error CS1729: The type `ModifyingAttribute' does not contain a constructor that takes `2' arguments Assets/Scripts/Character Classes/BaseCharacter.cs(96,56): error CS1502: The best overloaded method match for `ModifiedStat.AddModifier(ModifyingAttribute)' has some invalid arguments Assets/Scripts/Character Classes/BaseCharacter.cs(96,56): error CS1503: Argument `#1' cannot convert `object' expression to type `ModifyingAttribute' Assets/Scripts/Character Classes/BaseCharacter.cs(97,151): error CS1729: The type `ModifyingAttribute' does not contain a constructor that takes `2' arguments Assets/Scripts/Character Classes/BaseCharacter.cs(97,56): error CS1502: The best overloaded method match for `ModifiedStat.AddModifier(ModifyingAttribute)' has some invalid arguments Assets/Scripts/Character Classes/BaseCharacter.cs(97,56): error CS1503: Argument `#1' cannot convert `object' expression to type `ModifyingAttribute' Assets/Scripts/Character Classes/BaseCharacter.cs(98,147): error CS1729: The type `ModifyingAttribute' does not contain a constructor that takes `2' arguments Assets/Scripts/Character Classes/BaseCharacter.cs(98,56): error CS1502: The best overloaded method match for `ModifiedStat.AddModifier(ModifyingAttribute)' has some invalid arguments Assets/Scripts/Character Classes/BaseCharacter.cs(98,56): error CS1503: Argument `#1' cannot convert `object' expression to type `ModifyingAttribute' Assets/Scripts/Character Classes/BaseCharacter.cs(99,152): error CS1729: The type `ModifyingAttribute' does not contain a constructor that takes `2' arguments Assets/Scripts/Character Classes/BaseCharacter.cs(99,57): error CS1502: The best overloaded method match for `ModifiedStat.AddModifier(ModifyingAttribute)' has some invalid arguments Assets/Scripts/Character Classes/BaseCharacter.cs(99,57): error CS1503: Argument `#1' cannot convert `object' expression to type `ModifyingAttribute' Assets/Scripts/Character Classes/BaseCharacter.cs(100,144): error CS1729: The type `ModifyingAttribute' does not contain a constructor that takes `2' arguments Assets/Scripts/Character Classes/BaseCharacter.cs(100,57): error CS1502: The best overloaded method match for `ModifiedStat.AddModifier(ModifyingAttribute)' has some invalid arguments Assets/Scripts/Character Classes/BaseCharacter.cs(100,57): error CS1503: Argument `#1' cannot convert `object' expression to type `ModifyingAttribute' Assets/Scripts/Character Classes/BaseCharacter.cs(101,144): error CS1729: The type `ModifyingAttribute' does not contain a constructor that takes `2' arguments Assets/Scripts/Character Classes/BaseCharacter.cs(101,57): error CS1502: The best overloaded method match for `ModifiedStat.AddModifier(ModifyingAttribute)' has some invalid arguments Assets/Scripts/Character Classes/BaseCharacter.cs(101,57): error CS1503: Argument `#1' cannot convert `object' expression to type `ModifyingAttribute' Assets/Scripts/Character Classes/BaseCharacter.cs(102,149): error CS1729: The type `ModifyingAttribute' does not contain a constructor that takes `2' arguments Assets/Scripts/Character Classes/BaseCharacter.cs(102,57): error CS1502: The best overloaded method match for `ModifiedStat.AddModifier(ModifyingAttribute)' has some invalid arguments Assets/Scripts/Character Classes/BaseCharacter.cs(102,57): error CS1503: Argument `#1' cannot convert `object' expression to type `ModifyingAttribute' **Script:** using UnityEngine; using System.Collections; using System; public class BaseCharacter : MonoBehaviour { private string _name; private int _level; private uint _freeExp; private Attribute[] _primaryAttribute; private Vital[] _vital; private Skill[] _skill; public void Awake() { _name = string.Empty; _level = 0; _freeExp = 0; _primaryAttribute = new Attribute[Enum.GetValues(typeof(AttributeName)).Length]; _vital = new Vital[Enum.GetValues(typeof(VitalName)).Length]; _skill = new Skill[Enum.GetValues(typeof(SkillName)).Length]; SetupPrimaryAttributes(); SetupVitals(); SetupSkills(); } public string Name { get{return _name; } set { _name = value; } } public int Level { get{ return _level; } set{ _level = value; } } public uint FreeExp { get{ return _freeExp; } set{ _freeExp = value; } } public void AddExp(uint exp) { _freeExp += exp; CalculateLevel(); } public void CalculateLevel() { } private void SetupPrimaryAttributes() { for(int cnt = 0; cnt < _primaryAttribute.Length; cnt++) { _primaryAttribute[cnt] = new Attribute(); } } private void SetupVitals() { for(int cnt = 0; cnt < _vital.Length; cnt++) { _vital[cnt] = new Vital(); } } private void SetupSkills() { for(int cnt = 0; cnt < _skill.Length; cnt++) { _skill[cnt] = new Skill(); } } public Attribute GetPrimaryAttribute(int index) { return _primaryAttribute[index]; } public Vital GetVital(int index) { return _vital[index]; } public Skill GetSkill(int index) { return _skill[index]; } private void SetupVitalModifiers() { GetVital((int)VitalName.Health).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Constituion), .5f)); GetVital((int)VitalName.Energy).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Constituion), 1)); GetVital((int)VitalName.Mana).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Willpower), 1)); } private void SetupSkillModifiers() { GetSkill((int)SkillName.Melee_Offence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Might), .33f)); GetSkill((int)SkillName.Melee_Offence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Nimbleness), .33f)); GetSkill((int)SkillName.Melee_Defence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Speed), .33f)); GetSkill((int)SkillName.Melee_Defence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Constituion), .33f)); GetSkill((int)SkillName.Magic_Offence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Concentration), .33f)); GetSkill((int)SkillName.Magic_Offence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Willpower), .33f)); GetSkill((int)SkillName.Magic_Defence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Concentration), .33f)); GetSkill((int)SkillName.Magic_Defence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Willpower), .33f)); GetSkill((int)SkillName.Ranged_Offence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Concentration), .33f)); GetSkill((int)SkillName.Ranged_Offence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Speed), .33f)); GetSkill((int)SkillName.Ranged_Defence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Speed), .33f)); GetSkill((int)SkillName.Ranged_Defence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Nimbleness), .33f)); } }

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