**Errors:**
Assets/Scripts/Character Classes/BaseCharacter.cs(85,141): error CS1729: The type `ModifyingAttribute' does not contain a constructor that takes `2' arguments
Assets/Scripts/Character Classes/BaseCharacter.cs(85,49): error CS1502: The best overloaded method match for `ModifiedStat.AddModifier(ModifyingAttribute)' has some invalid arguments
Assets/Scripts/Character Classes/BaseCharacter.cs(85,49): error CS1503: Argument `#1' cannot convert `object' expression to type `ModifyingAttribute'
Assets/Scripts/Character Classes/BaseCharacter.cs(86,139): error CS1729: The type `ModifyingAttribute' does not contain a constructor that takes `2' arguments
Assets/Scripts/Character Classes/BaseCharacter.cs(86,49): error CS1502: The best overloaded method match for `ModifiedStat.AddModifier(ModifyingAttribute)' has some invalid arguments
Assets/Scripts/Character Classes/BaseCharacter.cs(86,49): error CS1503: Argument `#1' cannot convert `object' expression to type `ModifyingAttribute'
Assets/Scripts/Character Classes/BaseCharacter.cs(87,135): error CS1729: The type `ModifyingAttribute' does not contain a constructor that takes `2' arguments
Assets/Scripts/Character Classes/BaseCharacter.cs(87,47): error CS1502: The best overloaded method match for `ModifiedStat.AddModifier(ModifyingAttribute)' has some invalid arguments
Assets/Scripts/Character Classes/BaseCharacter.cs(87,47): error CS1503: Argument `#1' cannot convert `object' expression to type `ModifyingAttribute'
Assets/Scripts/Character Classes/BaseCharacter.cs(91,143): error CS1729: The type `ModifyingAttribute' does not contain a constructor that takes `2' arguments
Assets/Scripts/Character Classes/BaseCharacter.cs(91,56): error CS1502: The best overloaded method match for `ModifiedStat.AddModifier(ModifyingAttribute)' has some invalid arguments
Assets/Scripts/Character Classes/BaseCharacter.cs(91,56): error CS1503: Argument `#1' cannot convert `object' expression to type `ModifyingAttribute'
Assets/Scripts/Character Classes/BaseCharacter.cs(92,148): error CS1729: The type `ModifyingAttribute' does not contain a constructor that takes `2' arguments
Assets/Scripts/Character Classes/BaseCharacter.cs(92,56): error CS1502: The best overloaded method match for `ModifiedStat.AddModifier(ModifyingAttribute)' has some invalid arguments
Assets/Scripts/Character Classes/BaseCharacter.cs(92,56): error CS1503: Argument `#1' cannot convert `object' expression to type `ModifyingAttribute'
Assets/Scripts/Character Classes/BaseCharacter.cs(93,143): error CS1729: The type `ModifyingAttribute' does not contain a constructor that takes `2' arguments
Assets/Scripts/Character Classes/BaseCharacter.cs(93,56): error CS1502: The best overloaded method match for `ModifiedStat.AddModifier(ModifyingAttribute)' has some invalid arguments
Assets/Scripts/Character Classes/BaseCharacter.cs(93,56): error CS1503: Argument `#1' cannot convert `object' expression to type `ModifyingAttribute'
Assets/Scripts/Character Classes/BaseCharacter.cs(94,149): error CS1729: The type `ModifyingAttribute' does not contain a constructor that takes `2' arguments
Assets/Scripts/Character Classes/BaseCharacter.cs(94,56): error CS1502: The best overloaded method match for `ModifiedStat.AddModifier(ModifyingAttribute)' has some invalid arguments
Assets/Scripts/Character Classes/BaseCharacter.cs(94,56): error CS1503: Argument `#1' cannot convert `object' expression to type `ModifyingAttribute'
Assets/Scripts/Character Classes/BaseCharacter.cs(95,151): error CS1729: The type `ModifyingAttribute' does not contain a constructor that takes `2' arguments
Assets/Scripts/Character Classes/BaseCharacter.cs(95,56): error CS1502: The best overloaded method match for `ModifiedStat.AddModifier(ModifyingAttribute)' has some invalid arguments
Assets/Scripts/Character Classes/BaseCharacter.cs(95,56): error CS1503: Argument `#1' cannot convert `object' expression to type `ModifyingAttribute'
Assets/Scripts/Character Classes/BaseCharacter.cs(96,147): error CS1729: The type `ModifyingAttribute' does not contain a constructor that takes `2' arguments
Assets/Scripts/Character Classes/BaseCharacter.cs(96,56): error CS1502: The best overloaded method match for `ModifiedStat.AddModifier(ModifyingAttribute)' has some invalid arguments
Assets/Scripts/Character Classes/BaseCharacter.cs(96,56): error CS1503: Argument `#1' cannot convert `object' expression to type `ModifyingAttribute'
Assets/Scripts/Character Classes/BaseCharacter.cs(97,151): error CS1729: The type `ModifyingAttribute' does not contain a constructor that takes `2' arguments
Assets/Scripts/Character Classes/BaseCharacter.cs(97,56): error CS1502: The best overloaded method match for `ModifiedStat.AddModifier(ModifyingAttribute)' has some invalid arguments
Assets/Scripts/Character Classes/BaseCharacter.cs(97,56): error CS1503: Argument `#1' cannot convert `object' expression to type `ModifyingAttribute'
Assets/Scripts/Character Classes/BaseCharacter.cs(98,147): error CS1729: The type `ModifyingAttribute' does not contain a constructor that takes `2' arguments
Assets/Scripts/Character Classes/BaseCharacter.cs(98,56): error CS1502: The best overloaded method match for `ModifiedStat.AddModifier(ModifyingAttribute)' has some invalid arguments
Assets/Scripts/Character Classes/BaseCharacter.cs(98,56): error CS1503: Argument `#1' cannot convert `object' expression to type `ModifyingAttribute'
Assets/Scripts/Character Classes/BaseCharacter.cs(99,152): error CS1729: The type `ModifyingAttribute' does not contain a constructor that takes `2' arguments
Assets/Scripts/Character Classes/BaseCharacter.cs(99,57): error CS1502: The best overloaded method match for `ModifiedStat.AddModifier(ModifyingAttribute)' has some invalid arguments
Assets/Scripts/Character Classes/BaseCharacter.cs(99,57): error CS1503: Argument `#1' cannot convert `object' expression to type `ModifyingAttribute'
Assets/Scripts/Character Classes/BaseCharacter.cs(100,144): error CS1729: The type `ModifyingAttribute' does not contain a constructor that takes `2' arguments
Assets/Scripts/Character Classes/BaseCharacter.cs(100,57): error CS1502: The best overloaded method match for `ModifiedStat.AddModifier(ModifyingAttribute)' has some invalid arguments
Assets/Scripts/Character Classes/BaseCharacter.cs(100,57): error CS1503: Argument `#1' cannot convert `object' expression to type `ModifyingAttribute'
Assets/Scripts/Character Classes/BaseCharacter.cs(101,144): error CS1729: The type `ModifyingAttribute' does not contain a constructor that takes `2' arguments
Assets/Scripts/Character Classes/BaseCharacter.cs(101,57): error CS1502: The best overloaded method match for `ModifiedStat.AddModifier(ModifyingAttribute)' has some invalid arguments
Assets/Scripts/Character Classes/BaseCharacter.cs(101,57): error CS1503: Argument `#1' cannot convert `object' expression to type `ModifyingAttribute'
Assets/Scripts/Character Classes/BaseCharacter.cs(102,149): error CS1729: The type `ModifyingAttribute' does not contain a constructor that takes `2' arguments
Assets/Scripts/Character Classes/BaseCharacter.cs(102,57): error CS1502: The best overloaded method match for `ModifiedStat.AddModifier(ModifyingAttribute)' has some invalid arguments
Assets/Scripts/Character Classes/BaseCharacter.cs(102,57): error CS1503: Argument `#1' cannot convert `object' expression to type `ModifyingAttribute'
**Script:**
using UnityEngine;
using System.Collections;
using System;
public class BaseCharacter : MonoBehaviour {
private string _name;
private int _level;
private uint _freeExp;
private Attribute[] _primaryAttribute;
private Vital[] _vital;
private Skill[] _skill;
public void Awake() {
_name = string.Empty;
_level = 0;
_freeExp = 0;
_primaryAttribute = new Attribute[Enum.GetValues(typeof(AttributeName)).Length];
_vital = new Vital[Enum.GetValues(typeof(VitalName)).Length];
_skill = new Skill[Enum.GetValues(typeof(SkillName)).Length];
SetupPrimaryAttributes();
SetupVitals();
SetupSkills();
}
public string Name {
get{return _name; }
set { _name = value; }
}
public int Level {
get{ return _level; }
set{ _level = value; }
}
public uint FreeExp {
get{ return _freeExp; }
set{ _freeExp = value; }
}
public void AddExp(uint exp) {
_freeExp += exp;
CalculateLevel();
}
public void CalculateLevel() {
}
private void SetupPrimaryAttributes() {
for(int cnt = 0; cnt < _primaryAttribute.Length; cnt++) {
_primaryAttribute[cnt] = new Attribute();
}
}
private void SetupVitals() {
for(int cnt = 0; cnt < _vital.Length; cnt++) {
_vital[cnt] = new Vital();
}
}
private void SetupSkills() {
for(int cnt = 0; cnt < _skill.Length; cnt++) {
_skill[cnt] = new Skill();
}
}
public Attribute GetPrimaryAttribute(int index) {
return _primaryAttribute[index];
}
public Vital GetVital(int index) {
return _vital[index];
}
public Skill GetSkill(int index) {
return _skill[index];
}
private void SetupVitalModifiers() {
GetVital((int)VitalName.Health).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Constituion), .5f));
GetVital((int)VitalName.Energy).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Constituion), 1));
GetVital((int)VitalName.Mana).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Willpower), 1));
}
private void SetupSkillModifiers() {
GetSkill((int)SkillName.Melee_Offence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Might), .33f));
GetSkill((int)SkillName.Melee_Offence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Nimbleness), .33f));
GetSkill((int)SkillName.Melee_Defence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Speed), .33f));
GetSkill((int)SkillName.Melee_Defence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Constituion), .33f));
GetSkill((int)SkillName.Magic_Offence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Concentration), .33f));
GetSkill((int)SkillName.Magic_Offence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Willpower), .33f));
GetSkill((int)SkillName.Magic_Defence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Concentration), .33f));
GetSkill((int)SkillName.Magic_Defence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Willpower), .33f));
GetSkill((int)SkillName.Ranged_Offence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Concentration), .33f));
GetSkill((int)SkillName.Ranged_Offence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Speed), .33f));
GetSkill((int)SkillName.Ranged_Defence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Speed), .33f));
GetSkill((int)SkillName.Ranged_Defence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Nimbleness), .33f));
}
}
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